Thanks for your assistance, my request being outside of strictly Unreal Engine “jurisdiction.”
Here are my PC specs:
CPU: 11th Gen Intel(R) Core™ i7-1165G7 @ 2.80GHz 2.80 GHz
GPU: Intel(R) Iris(R) Xe Graphics
RAM: 8 GB (7.80 GB available)
As for the error itself, there is no error log, only a “would you like to visit online support,” at which point it redirects to the ask questions page in Epic Games website. Here’s a screenshot of the error. For clarification, I only attempted to open the launcher once, so it would seem to be crashing itself.
That being said, I did find an error log via
Windows+R > %AppData% > Roaming > AppData > Local > EpicGamesLauncher > Saved > Logs
at which point a got a plain text file which I have pasted below which contains logs of both the launch and crash info. Unfortunately, since I am new or something I can’t put the actual file. I hope you can decipher this better than I.
Log file open, 12/20/23 22:22:02
AppSettings: Version: 15.17.1-29053586+++Portal+Release-Live
AppSettings: CommandLine: "C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe"
AppSettings: RunningCommandlet: false
AppSettings: ForwardMessage: false
AppSettings: ForcedRestart: false
AppSettings: bAllowMultipleInstances: false
AppSettings: bBootstrap: true
AppSettings: bSilent: false
AppSettings: bForceDeprecated: false
AppSettings: bDoesCompiledPlatformMatch: false
AppSettings: bIsUnattended: false
AppSettings: bAllowFullAppTesting: false
AppSettings: bIsExecutingAutomation: false
AppSettings: Mode: bootstrap
LogInit: WinPlatform: User is admin: true
LogInit: WinPlatform: Process ran as admin: false
LogInit: WinPlatform: Process is elevated: false
LogInit: WinPlatform: Process integrity level: Medium
LogInit: WinPlatform: Running 64bit App: false
LogInit: WinPlatform: Running 64bit OS: true
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 1 sets of task threads.
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
LogInit: Build: 15.17.1-29053586+++Portal+Release-Live
LogInit: Engine Version: 4.27.0-29053586+++Portal+Release-Live
LogInit: Compatible Engine Version: 4.27.0-29053586+++Portal+Release-Live
LogInit: Net CL: 29053586
LogInit: OS: Windows 11 (Release 2009) (), CPU: 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz, GPU: Intel(R) Iris(R) Xe Graphics
LogInit: Compiled (32-bit): Oct 24 2023 21:12:15
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Portal+Release-Live
LogInit: Command Line: "C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe" -SaveToUserDir -Messaging
LogInit: Base Directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/caele/AppData/Local/EpicGamesLauncher/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/caele/AppData/Local/EpicGamesLauncher/Saved/Config/Windows/Engine.ini]
[2023.12.21-06.22.02:036][ 0]LogInit: Computer: SNAZZYPANTSPC
[2023.12.21-06.22.02:036][ 0]LogInit: CPU Page size=4096, Cores=4
[2023.12.21-06.22.02:037][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.12.21-06.22.02:037][ 0]LogMemory: Memory total: Physical=7.8GB (8GB approx) Virtual=4.0GB
[2023.12.21-06.22.02:037][ 0]LogMemory: Platform Memory Stats for Windows
[2023.12.21-06.22.02:037][ 0]LogMemory: Process Physical Memory: 32.92 MB used, 32.92 MB peak
[2023.12.21-06.22.02:037][ 0]LogMemory: Process Virtual Memory: 56.45 MB used, 56.45 MB peak
[2023.12.21-06.22.02:037][ 0]LogMemory: Physical Memory: 6465.21 MB used, 1522.09 MB free, 7987.30 MB total
[2023.12.21-06.22.02:037][ 0]LogMemory: Virtual Memory: 278.32 MB used, 3817.56 MB free, 4095.88 MB total
[2023.12.21-06.22.02:040][ 0]LogUObjectArray: 804 objects as part of root set at end of initial load.
[2023.12.21-06.22.02:040][ 0]LogUObjectAllocator: 102648 out of 0 bytes used by permanent object pool.
[2023.12.21-06.22.02:040][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2023.12.21-06.22.02:040][ 0]LogInit: Using OS detected language (en-US).
[2023.12.21-06.22.02:040][ 0]LogInit: Using OS detected locale (en-US).
[2023.12.21-06.22.02:040][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2023.12.21-06.22.02:040][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2023.12.21-06.22.02:040][ 0]LogInit: Using OS detected language (en-US).
[2023.12.21-06.22.02:040][ 0]LogInit: Using OS detected locale (en-US).
[2023.12.21-06.22.02:040][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2023.12.21-06.22.02:042][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2023.12.21-06.22.02:042][ 0]LogTextLocalizationManager: Compacting localization data took 0.02ms
[2023.12.21-06.22.02:042][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000080 seconds
[2023.12.21-06.22.02:044][ 0]LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 1 sets of task threads.
[2023.12.21-06.22.02:076][ 0]LogInit: Using libcurl 7.55.1-DEV
[2023.12.21-06.22.02:076][ 0]LogInit: - built for i386-pc-win32
[2023.12.21-06.22.02:076][ 0]LogInit: - supports SSL with OpenSSL/1.1.1
[2023.12.21-06.22.02:076][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
[2023.12.21-06.22.02:076][ 0]LogInit: - other features:
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_SSL
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_LIBZ
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_IPV6
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_LARGEFILE
[2023.12.21-06.22.02:076][ 0]LogInit: CURL_VERSION_IDN
[2023.12.21-06.22.02:076][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2023.12.21-06.22.02:076][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2023.12.21-06.22.02:076][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2023.12.21-06.22.02:076][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2023.12.21-06.22.02:076][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
[2023.12.21-06.22.02:076][ 0]LogInit: - LocalHostAddr = Default
[2023.12.21-06.22.02:076][ 0]LogInit: - BufferSize = 65536
[2023.12.21-06.22.02:082][ 0]LogModuleManager: Warning: ModuleManager: Module 'OnlineSubsystemNULL' not found - its StaticallyLinkedModuleInitializers function is null.
[2023.12.21-06.22.02:082][ 0]LogOnline: OSS: Failed to load any Online Subsystem Modules
[2023.12.21-06.22.02:082][ 0]LogOnline: MCP: Mcp Startup!
[2023.12.21-06.22.02:082][ 0]LogOnline: Error: OSS: Unable to find MCP environment match for override Prod
[2023.12.21-06.22.05:339][ 0]Message dialog closed, result: Ok, title: Message, text: Invalid backend requested! Exiting.
[2023.12.21-06.22.05:339][ 0]LogWindows: FPlatformMisc::RequestExit(0)
[2023.12.21-06.22.05:339][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.12.21-06.22.05:342][ 0]LogAnalytics: Display: [UnrealEngineLauncher_UNKNOWN.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 15.17.1-29053586+++Portal+Release-Live
[2023.12.21-06.22.05:349][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2023.12.21-06.22.05:360][ 0]LogSlate: Using FreeType 2.10.0
[2023.12.21-06.22.05:361][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.12.21-06.22.05:363][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2023.12.21-06.22.05:363][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2023.12.21-06.22.05:371][ 0]LogWindows: EnumDisplayDevices:
[2023.12.21-06.22.05:371][ 0]LogWindows: 0. 'Intel(R) Iris(R) Xe Graphics' (P:1 D:1)
[2023.12.21-06.22.05:371][ 0]LogWindows: 1. 'Intel(R) Iris(R) Xe Graphics' (P:0 D:0)
[2023.12.21-06.22.05:371][ 0]LogWindows: 2. 'Intel(R) Iris(R) Xe Graphics' (P:0 D:0)
[2023.12.21-06.22.05:371][ 0]LogWindows: 3. 'Intel(R) Iris(R) Xe Graphics' (P:0 D:0)
[2023.12.21-06.22.05:371][ 0]LogWindows: DebugString: FoundDriverCount:4
[2023.12.21-06.22.05:932][ 0]LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
[2023.12.21-06.22.05:932][ 0]LogConfig: Display: FConfigCacheIni::GetString failed to find Filename
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: === Critical error: ===
[2023.12.21-06.22.05:932][ 0]LogWindows: Error:
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: Fatal error!
[2023.12.21-06.22.05:932][ 0]LogWindows: Error:
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x17574f90
[2023.12.21-06.22.05:932][ 0]LogWindows: Error:
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c4eaf0 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c7b89b igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c8112b igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c806b4 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c7f4bc igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c7ddc8 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c7d9ef igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c7927c igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057c2b38a igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057a738e1 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057a60594 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057a2d7a0 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x000000005796b40e igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057b5e6d7 igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000057b7207e igd10iumd32.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588714da d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x000000005886f95d d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000058872209 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x000000005886f980 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x000000005889658d d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x0000000058890f9c d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588874f4 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588a3b30 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588a1bc8 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588a3c50 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588a3c1b d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:932][ 0]LogWindows: Error: [Callstack] 0x00000000588a3bcc d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000005886f749 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000005886f6f5 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000588711a2 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000058871002 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000005887abd2 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000058872cce d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000588708c7 d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000005887010c d3d11.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000000b3f34d EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000000b458c0 EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000000a585b1 EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000000a583fd EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000000053cd60 EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000000053e4de EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000005bc73b EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000005e9996 EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000005ea9d5 EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x00000000016109fb EpicGamesLauncher.exe!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x0000000075707ba9 KERNEL32.DLL!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000007784bd2b ntdll.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error: [Callstack] 0x000000007784bcaf ntdll.dll!UnknownFunction []
[2023.12.21-06.22.05:933][ 0]LogWindows: Error:
[2023.12.21-06.22.05:935][ 0]LogExit: Executing StaticShutdownAfterError
[2023.12.21-06.22.05:935][ 0]Log file closed, 12/20/23 22:22:05
Thanks!