Multiple condition branching


Basically what I need is a blueprint node where I can check multiple conditions.

In this case:

  1. -every time I press the fire input, it sets my “move” bool to true.
  2. -If move is true, add movement input until collision.
  3. -When my character hits a collision, Move is set to off. Also, Bool “Fast” is set to true followed by a delay of 1 and then set to false again
  4. -If “move” is true (Press fire input) WHILE “fast” is also set true, then I would like for my character to go faster. If not, go back to regular speed.

Do you mean this? You can add more with the Add pin.

Oh thanks!