Multiple concurrent audio listeners in multi camera setup in PixelStreaming

I have multiple Cameras in Pixelstreaming that stream to different users at the same time. I would like each user to hear a different sound(file). Does someone know how I can achieve that? My approach was setting attenuation with a play sound at location for each camera, but the attenuation is only measured on the players camera and then streamed to all cameras.

Hi there!

Unfortunately, Pixel Streaming audio runs on a global basis, so it isn’t possible to have different audio output per stream from the same session.