Im not sure if I’ve misunderstood something here, but is it possible in Components to have say 2 meshes with 2 different collisions ?
Ive created a base blueprint actor which has a mesh that has :
then i have a new blueprint class which inherits this and has another mesh :
my intention is, the base bp mesh doesnt collide but can “touch” things so i can do trace hits with it - currently working fine
and then i extend/inherit this base class and add mesh(s) that do have collision
any pointers would be greatly appreciated on how to achieve this, at the moment the 2nd mesh doesnt seem to have any collision at all