Hello.
I have dog like creature with large wings on either side who will stroll around through forests with branches and trunks. I tried to use character class but capsule component is not an option for me. How can use 3 capsule component in a character class. If I can’t , how should I solve this problem. Can you guide me to right direction please.
Thanks.
Hi there! There are several options to solve that:
- Add some more Capsule components in your Blueprint (with green + Add Component button) and configure them. You can use inherited one or just disable it.
- Disable inherited Capsule component and config your Skeletal Mesh collision in Physical Asset Tools (quick ref PhAT: Overview | 01 | v4.2 Tutorial Series | Unreal Engine - YouTube)
- You can create you Blueprint based on Pawn and add all components that you need based on Character class or do that in C++