Multiple collision spheres in one BP

What I thought would be pretty simple doesn’t seem to work at all…

I have a blueprint with a skeletal mesh. I added a collision sphere which blocks the environment as expected. Then I added another sphere, and it’s being completely ignored. Both are set to Block All. What am I doing wrong?

Is it simply impossible to have more than one collision object in a blueprint?

for the most part you have one collision action as your root that tells the other child components where to go…so basically no, a child collision sphere can’t stop the parent from going wherever it wants to go…but a parent can stop a child…so the first is the parent it will stop on a wall but the 2nd may go through it…there’s a discussion somewhere on this forum about it…someone was trying to stop their gun from clipping through walls…