I’m a newbie at Unreal 4 engine, and what I’ve currently accomplished is a simple, auto-generated collider for a box which then then triggers a scripted event upon OnComponentHit with actor. My problem is that I want to add more colliders to this box that I can use to trigger different events with, yet I have no idea how to do this. I know how to create custom colliders with blender, but I don’t know how to have different ones trigger different events. Any ideas?
Found out the answer! It works if I use Add Component feature and add a Box Collider. Then I can assign it an Event that can trigger a custom script instance.
I’ll answer my own question… I found out that once I have a shape out in the open, I can right click on it inside of the content browser, and → Asset Actions → Create Blueprint Using This… then inside the blueprint window I can press Add Component (big, green button) to add a Box Collision, which was ■■■■ well exactly what I wanted!