Alright so I am making a FPS game and I have multiple meshes that all have the same skeleton but I would like to make one blueprint to choose which mesh to use before game starts. All of the meshes have the same skeleton and the same animations so I want to just use one animation blueprint to handle everything. Is there a way in blueprints or code that I can achieve this in a some what easy fashion? Thanks for reading and I would really appreciate a reply.
Hey, yeah you can add a skeletal variable on your blueprint, make it editable and expose to spawn. On the construction script take your skeletal component of your character and set his skeletal mesh to the variable you created.