I have been messing arround with Unreal 4 for a little bit, but I have found a weird bug in my Movement mechanics.
Context: With Left-Click I toggle between two Characters and with a Right-click I order the selected one to go to a given location. I use “Simple Move to Location” (see photos attached)
Problem: If the first character is still moving when I swich to the second character, the first stops and the second goes to the destination of the first
I have tried to use the “Possess” node to set back the default AIController to the character when deselected, but this does not change a thing.
Does someone have the slighliest idea of what may I be doing wrong?
Do you really need to possess character when you want to select it? By default Character stop receiving input when unpossessed (maybe I am wrong).
Why do not you try with a new actor, for example call it “InteractionActor”, with only Spring arm and camera and use Set View Target With Blend when you select a new character. This actor will be your “operator” or “controller” of other actors, so you do not need to possess them.
I thought about some days ago but could not figure how to make “AI Controller” work with Simple move to location. I will give it a try again and keep you informed!
It would be certainly poetic that, as in love, the solution is not to try to posess the one you care for hahaha.