Hello everyone!
In my project, the control is made by the buttons on the widget (I dont need moving component from character BP. So i created my own actor), and in order to see the world, I have two cameras in one actor. 3D and Orthographic. I am moving actor. At the moment, I can’t figure out how to posses the player into one of the cameras at the beginning of the level. And then in the process - switch between cameras.
Need your support:(
And yet another solution is to wrap a camera with an actor and use a Child Actor Component to add it to the actor needing 2 cameras. This way you can call Set View Target.