Multiple cameras in one actor

Hello everyone!
In my project, the control is made by the buttons on the widget (I dont need moving component from character BP. So i created my own actor), and in order to see the world, I have two cameras in one actor. 3D and Orthographic. I am moving actor. At the moment, I can’t figure out how to posses the player into one of the cameras at the beginning of the level. And then in the process - switch between cameras.
Need your support:(


I’m trying to use Set View Target With Blend, but I can’t get the correct camera input.

Use Activate function on the camera. That should work. And then you can also Deactivate camera you don’t want to use.

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There is another post here with a similar problem and several alternative solutions that you might find useful.

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And yet another solution is to wrap a camera with an actor and use a Child Actor Component to add it to the actor needing 2 cameras. This way you can call Set View Target.

All these 3 solutions here will work.

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Thanks a lot! That helps!

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