Multiple Camera Display HUD/CCTV

Thank you for the quick response!

I appreciate the help. This got me a bit further towards something that can work.

I have a case as we advance that I can only display one correct Texture Target at the time during RunTime.

The setup is correct with this view in the editor mode:

When going into run mode, only one Render Target is correct (left).

I have connected the two Render Targets to SceneCaptureComponent2D in the Pawn Actor Blueprint and display them in the current level using the method from the video.

It seems that only the first SceneCaptureComponent2D in the Pawn Actor Blueprint is displayed, and the next is only displaying where the BP_RenderTarget is placed in the level.

Any suggestions to consider to improve this?