Multiple Camera Display HUD/CCTV

I want to create a multiple-camera view as a small HUD or CCTV view in one of the corners.

The cameras are connected to scene components in a Pawn Actor BP for correct placement related to different meshes.

For example, consider driving a car with the driver’s view as the main camera view and two camera views as the side mirrors.

Can someone guide me in the correct direction here, preferably using Blueprint.

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You will need a Scene Capture Component and a Render Target. This seems short, sweet and to the point:

Thank you for the quick response!

I appreciate the help. This got me a bit further towards something that can work.

I have a case as we advance that I can only display one correct Texture Target at the time during RunTime.

The setup is correct with this view in the editor mode:

When going into run mode, only one Render Target is correct (left).

I have connected the two Render Targets to SceneCaptureComponent2D in the Pawn Actor Blueprint and display them in the current level using the method from the video.

It seems that only the first SceneCaptureComponent2D in the Pawn Actor Blueprint is displayed, and the next is only displaying where the BP_RenderTarget is placed in the level.

Any suggestions to consider to improve this?