Multiple Blueprint Classes with diffrent variables

I have a Blueprint Class that is a platform that moves up and down. The distance the platform moves up and down is set by a variable. I would like to place several of these platforms into my level. But I want all the platforms to travel different distances and I want to be able to just drag them into my world without having to create an extra Blueprint Class for each one.
So several identical Blueprint Classes each with a different value of one variable. Is this possible?
Thanks

totally…create a variable that sets the distance you want to travel for each…turn on the EYE of the variable and when you throw it in the level you will see in defaults of the instance the variable to set right in the editor.

Cheers!
Dany

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