During a sprite explode of sorts. And in other instances, It would be nice to be able to rename multiple files at once.
Obviously you can’t name files the same. So what I think should happen, is like on many systems, just append a _# onto it
So in my attached image, I would rename to “Stone” and it would name “Stone”, “Stone_001”, “Stone_002” or something,
Suggested conflict resolution can be handled however, such as add extra qualifer, such as add Stone_002b or error the whole process.
As you can see in photo, I have 3 sprites selected and rename is disabled (it disables for any 2 or more assets)
This feature request has already been entered into as: UE-5248. It has its priority set to ‘normal’ and is on our ‘to do’ list. Hopefully this is something that the Developers will consider. Feel free to check up on this in a month or so.
bump, i just had to rename 25 assets after extracting sprites couse automatic “_” that exist after name of original texture. +1 on native feature in ue4. ty
I’m new here, but seems that there is not a single forum thread that was answered by actual unreal developers… seems like this Feedback for Unreal Engine team is a huge BS.
I mean c’mon… they can write at least something… they can hire a guy that could answer all small feature request and fix them if they are really good suggestions or am I wrong?
I created an Editor Utility Blueprint for that.
You can get it here, for free: https://artstn.co/m/M066
UE4 Editor Utility Blueprint (aka Blutility) for renaming multiple files at once.
Multi-Objects Renaming tool (MORT) is a simple editor improvement that adds one often used function to automate editing of tons actors\objects names (except folders) in the World Outliner and Content Browser.