During a sprite explode of sorts. And in other instances, It would be nice to be able to rename multiple files at once.
Obviously you can’t name files the same. So what I think should happen, is like on many systems, just append a _# onto it
So in my attached image, I would rename to “Stone” and it would name “Stone”, “Stone_001”, “Stone_002” or something,
Suggested conflict resolution can be handled however, such as add extra qualifer, such as add Stone_002b or error the whole process.
As you can see in photo, I have 3 sprites selected and rename is disabled (it disables for any 2 or more assets)