Multiple Artists working on one level / project

This is great! Thank you so much @!

Yes, thanks . I’m currently working out the workflow/conventions/Asset Structure guidelines.

Yes the plan is to use the same set of assets (meshes,textures, materials). This way each artist can work on different areas, but the art direction will all match. We will also be planning everything out on paper beforehand in team meetings so we can all collaborate.

The design idea, is that, if we were making this a few years ago, then each “level” piece would be it’s own contained part (Kind of like the tutorial levels from say, The Last of Us. Where you go through a small ally and then, the level ends and there is (hidden) loading happening.

Here, we are creating a single “open world” (small, primary target is mobile right now as a test) that the player will then have different quests that take them back to the same level area. However, each time, we plan to dynamically spawn slightly different enemies and some object (sort of how Diablo does levels - its always a forest or dungeon, but what shows up there can be random).

Will definitely post work in progress - Probably have something decent to show by end of June.

-Brett