Questions is about workflow/ best practices for more than one artist working on the same level.
Planning a small game where there will be one “open world” level. IE: Think something like 4 city blocks squared.
Is there an easy way to have say, 4 designers, each work on 1 square block each and then connect the projects, level parts, etc into one single for final game building.
The idea is to have 1 artist work on a part of the world for 2 weeks, rather than 1 artist trying to do the entire thing over 8 weeks.
In the past, I’ve only worked on 1 artist per level projects, so I’m not totally sure if this approach is workable. Or when using Unity3D we would have multiple artists create level part prefabs and then assemble them into the final levels by hand or with procedural code.
I know you can copy assets form one project to another. Is there a way to “copy” a level from one to another and then combine them?