Hello guys!
I am trying to play a few simple animations in an ocean scene such as buoys bobbing around and a ship sailing by. However, the animations are different lengths and either one stops awkwardly (I want it to loop) or by using two sequencers I can only have one playing at a time. Whilst I could just make a 30 second animation for both the ship and buoys under one sequence I would like to see if I can get this to work as I am satisfied with their animations.
My question is, is there a way to play two sequencers at once? I did try to use the sequencer curve editor to set a loop but all the options are greyed out.
Picture of my Sequencer Curves
Thanks for anyone that can assist!
Hi there @The_Ebon_Rider, hope you’re well!
This topic has been moved from International to Character & Animation.
When posting, please review the categories to ensure your topic is posted in the most relevant space.
Thanks and happy developing! 
in my mind there got no way to play two sequencer at once
But
you can use camera transfer(相机切换) and make two different camera; And make two time long animation to solve this like:
paly A animation with X object at 0-15 second and record it as Alpha camera, and then play B animation with Y object at 15-30second and record it as Beta camera; In that way, youcan just use one sequencer to record what you want to record two at once’ at Last you just need to cut the video that render to make as one video.
If you want to change the length of time, maybe you need to use blender or maya or MotionBuilder to change the animation also can solve the problem of different time length of animation, So many ways can solve the root problem of you, youcan use anyway you can.
Hey guys, eventually I just recompiled it all into a single sequencer though I appreciate the suggestion my friend.