I’m a noob to Unreal Engine and video game making in general and I’m also french so sorry in advance for my poor english
Here is a small video to illustrate my problem :
So I understand how to play independent animations using a different inputs. In the video you can see two different animations : one animation for cylinder1 and the other one for cylinder2.
If I play cylinder1 animation and cylinder animation 2 just after that, you can see that cylinder 1 position is reset to normal pose.
What I want is a no reset of animation 1 when I play animation 2. I’m suppose it’s possible but I have no idea to do that ? Do I need to modify the animation in blender ? Do I need Animation blueprint in Unreal Engine ?
(the animations and skeletal mesh have been exported from Blender, and each animation is linked to one single bone)
I hope it’s clear enough for you
Thanks for your help !