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Multiple Animations on One Alembic Mesh

Trying to figure out how to add more than one available animation to each Alembic mesh. Is this possible? I don’t want to have to add a new mesh each time I want a new animation. But when I import I can’t see how to select more than one animation for an existing mesh. Each animation seems locked into that mesh.

Importing it as a Skeletal mesh seems to be the only thing that works in a Sequencer track. Additionally it seems to make a series of morph targets which is a hack.

but at any rate I can not seem to access other animations per mesh. Pretty basic need.

How is this possible?

I have exactly the same question. I would like to be able to blend alembic animations in sequencer. I got the impression from watching an unreal training stream that this was possible.

Seconding that I have the same question! Did either of you figure this out?

Same question here. Is it possible to blend two alembic animations inside the Sequencer?

Anyone?