Trying to figure out how to add more than one available animation to each Alembic mesh. Is this possible? I don’t want to have to add a new mesh each time I want a new animation. But when I import I can’t see how to select more than one animation for an existing mesh. Each animation seems locked into that mesh.
Importing it as a Skeletal mesh seems to be the only thing that works in a Sequencer track. Additionally it seems to make a series of morph targets which is a hack.
but at any rate I can not seem to access other animations per mesh. Pretty basic need.
How is this possible?