So I guess this post is to reassure myself of my idea before I spend time implementing it. So I have come to the conclusion that I need a different set of animations for most of my melee weapons. So my idea is to add all the necessary variables to my master melee weapon class, and then go through and assign all of them to their respective weapon animation, then in my animation blueprint I can just grab the reference to the correct animation from the current equipped weapon. Instead of doing a spider web in my animation blueprint class.
yes, it is possible. I did it.