Hello guys. I was wondering how to tackle this. I have a character witch has multiple locomotion animations. And i was wondering what is the best way to do it.
I can think of two ways
- Have animation blueprint for each type example: unarmed, sword and shield
- Have nested state machines
While the second approach sound more like the better way I am starting to worry about what a mess that single animation blueprint will be when i have like 5, 6 or more weapon types.
Advice needed :). Thanks in advance.