Hello everyone,
To make it as short as possible, I’m working on a top-down, wave based shooter, with a lot of enemies running around at the same time. What I want to achieve is for those enemies to be able to clip a bit into each other, but once they reach player to not “get stuck in a line waiting for their turn to attack”.
In the first clip RVO is OFF and there is a second collision on them, a capsule with a width of 1. That makes them clip into each other just as I wanted, but once they reach player there’s this “waiting in a line” problem.
2023-01-14 08-13-52.mkv (9.3 MB)
In the second clip RVO is ON and there is no additional collision so they don’t collide with each other. What happens tho, is some enemies get pushed back which imo looks very weird.
2023-01-14 08-16-01.mkv (9.4 MB)
How would you try to combine those 2 behaviours together, so that they run towards the player just like in clip 1 and “surround” him like in clip 2.
Thanks in advance!