I want to create a scene where multiple zombies are eating corpses. I have created an Actor Blueprint to add decals, body parts, etc., and I wanted to add multiple character blueprints to it with desired locations and rotations. When I add zombie blueprints as child actors, I encounter an issue; I want zombies to flee when the player is nearby. When I cast zombies and try to run “AIMoveTo” inside their blueprints, they are not moving at all. In short, how can I add multiple character blueprints to a single actor blueprint?
After i created actor with multiple ai if i place it with hand, zombies moving properly but when i spawn this actor zombies not moving even their “auto possess ai” is set to “placed in world or spawned”