Is there a way to add multiple collision boxes to an A.I so that way hitting certain parts of their body does different amounts of damage? I tried adding multiple collision boxes but they stayed In one place
Yea, you can add as many as you like. Just add them into your Blueprint and then drag & drop them onto the skeleton. Once they’re attached as children you can just set the bone/socket the volume should be attached to under the Sockets panel. Then zero out the transforms and it’ll be in the right spot