Multiple 3D Widget for animation

Hello everyone, I’m actually working on a VR car configurator demo, I did a clickable version where I called event dispatchers on the level blueprint to call animations from level sequences, it worked well, then I moved those buttons to my scene as separated 3D interactive widgets but Event Dispatchers don’t seem to work. When I click the “button”, nothing happens, I’m guessing that’s because I called them (Event Dipatchers) thru a “create widget” and the other events are on other Widget Blueprints. I tried adding another “create widget” but it would just overlap the other widget. I tried googling for an answer but I haven’t found it nor figured it out yet, that’s why I ask here if there’s another way to make this work or if I’m missing something.

I would be really thankful if you help me, I’ve been struggling for days to find the answer, and sorry if it’s something basic.

In case you need visual reference of the node I’m talking about.