Multiplayer widget ownership?

Good day,

I have an actor that can be interacted with and a widget component becomes visible once selected. This interface works for both the server and the client.

The issue is, the widget is not allowing for the ‘onclick’ event from the clients side to change the mesh of the actor that is selected. The server is able to. I have narrowed down my problem to an ‘ownership’ situation in the replication. i think?

Simple setup. I am using an interface from the player controller. that sets the visibility of the selected actors widget component. the widget has a cast to the parent actor which activates an event. The event changes a repnotify variable that calls for the building event. Actors are replicated and the client sees changes when the server activates the change mesh event.

The server side player works, the client does not.