I’ve an endless game where you are flying through the hole. Here’s my specs:
- Pawn’s Movement Component Max Fly Speed is taken from server - because the game is making faster in time,
- Using Tick I’m adding Forward Movement using Add Movement Input - so the players is moving forward but can’t move faster than Max Fly Speed,
When I play in multiplayer client is moving slight slower than server and I don’t know why because:
- Velocity is the same on both, (tested using HUD)
- Max Fly Speed is the same on both, (as above)
When I play as a server and I’m near client I can see he is glitching…it looks like he is getting impulses to opposite directions than movement. But velocity and max movement arent changing!
Anyone with replication knowledge can help me out? If more information needed please let me know!