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Multiplayer? Where to start?

Where should I look for some multiplayer code and examples? I just need some general stuff?

Thanks guys

The shootergame example on the market place is a good place to get started, at least that is where i have started.

Ok sweet thank you.

UE3 - Good for start, many concepts covers
https://udn.unrealengine.com/docs/ue3/INT/Engine/Subsystems/NetworkingAndReplication/Overview/index.html

Some theory
http://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1
http://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/
http://0fps.net/2014/02/26/replication-in-networked-games-spacetime-consistency-part-3/
http://0fps.net/2014/03/09/replication-in-network-games-bandwidth-part-4/

mpo. First link is dead.

I am trying to find where connecting to URL is handled in the ShooterGame.
The reason is that I have a staic URL I want my clients to connect to by default. Or have a menu where one can type in or paste the url.

Another thing I wonder is if it is possible to create and share a Class Blueprint that handles the connection part and be able to reuse it?

This might be a god candidate for a Template. Do you think?