I’m working on a little poker game, I’ve used a multiplayer tutorial (this) to learn the basics and set up the menu, lobby, etc.
Each player has a PlayerInfo structure, and I’d like to show the name, avatar and money to others, this is how far I got:
Now if the host startes the game, the players load into the gameroom with the poker table, seats and others. What I’m trying to achieve is that when one player clicks on a seat to take it, the player’s name, avatar and money should be shown at the seat. And there I hit a wall, when a player clicks on it, the information only shows up in that client, but not in the others. I know this is some problem with replication/refreshing others screen, but I simply can’t find a solution for 3-4 days now and this makes me crazy.
These are the blueprint parts taking part in this:
I’d really appreciate any help and will gladly provide any other information!