Good day to you
I have a serious issue in my multiplayer VR pool game.
When I grab my cue stick with both hands the movements are fluent however when I decide to lock the movement (making the cue translate in one axis) to make my shot accurate the cue starts moving in a jittery manner.
I have made a multicast event that will take care of setting the variables needed for the locked movement and a On Server Event that will call the multicast event.
PS: all the variables and components needed are replicated
If anyone has an idea let me know how to fix this, I’m really lost…