Multiplayer VR Freeroaming with standalone applications

Hi, thanks for reaching out about this. Creating high-quality standalone VR visuals is certainly possible in Unreal. Titles like Red Matter/Red Matter 2, Moss, Blade and Sorcery: Nomad are some good examples. (I’ve shipped standalone VR titles using Unreal Engine prior to my role here at Epic, too).

Standalone headsets have performance and feature constraints, and optimization will be necessary for whatever content you create. As with any performance-demanding or cutting-edge content, profile early and often on your target hardware. Exactly which tradeoffs and techniques are most relevant will depend on visual and immersive priorities.

A good place to start would be the XR development documentation provided by the folks here at Epic. Here are some links:

We’ve also published articles on the Epic Developer Community (EDC) about VR/XR, which may be of interest to you as well. Search link: VR, Published by Epic, with results including resources like:

As for what’s next: Epic is focusing heavily on mobile performance for Unreal, which will benefit VR. We’re also collaborating with Meta to optimize standalone OpenXR devices.

I hope that helps!