Multiplayer Voice Chat Replication (Spatial Audio...)

Hey,
So I am trying to setup Voice Chat in multiplayer using the Online Subsystem.
I’ve used another post from the forum as a help since they said it worked for them Voice Chat is not attenuating But I have some issues with this since it’s not 100% working.

I am in a Peer-To-Peer environment and have the issue that not all clients receive the correct audio they should. (Currently the clients receive the audio of the other clients and server but not spatial)

Currently only my Server is getting correctly replicated audio (meaning they receive the audio of the other clients spatialized…)

I only call a server → multicast event from my BeginPlay in my PlayerCharacter.

Begin Play Logic:
begin_play_call
Voip Init Logic:

How can I improve my code to have spatial audio for all clients.