Hi,
I have players spawn with a weapon which has a socket, Muzzle, at the muzzle.
I have the following blueprints to calculate aiming:
(AnimBlueprint)
(weapon file)
This is going off the Virtus tutorials.
The issue that I’m having is that when I host a multiplayer lobby, sometimes (and I can’t figure out the condition) non-host players will not be able to aim up or down.TrapGame Preview NetMode Client 2 64 bit Windows 2020 08 16 14 24 11 - YouTube
The host is able to aim perfectly fine. Sometimes the clients can aim too, and sometimes it breaks halfway through.
I’ve been stuck on this for hours so I’d really appreciate some insight
Thanks!