I’m having some trouble with UI elements on my multiplayer project. I’m trying to create a widget when you click on a character of a certain class, which displays their health as a progressbar UI element, and updates the progressbar when they receive damage.
This seems to work as expected when I click on my own character: a widget is created, and if I am damaged, the progress bar updates. When I click on a networked character, a widget is created with the correct name, which updates automatically, but the health never decrements. The strange thing is, I’m the same exact thing for updating player names, and it works without any issue.
Does anyone have any input on how I might be able to fix this?