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Multiplayer Twin Stick Shooter

Hey folks and folkettes,

I am currently developing a twin stick shooter game, and would like to know the best way to implement multiplayer,
if this method is correct let me know and ill do it [Top-down blueprint] One of the players does not sync when game is launched in multiplayer mode! - UE4 AnswerHub however, it says that its an issue, so no idea if it works or not.
and as of yet i cannot find any tutorials that can help.

so any BP savvy folks able to help out ? :slight_smile: much appreciated!

read the network part of the manual on the first link and also the 4 links after take you through some practical examples.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateActor/index.html

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateFunction/index.html

oh awesome, thanks so much!!!

there are multiplayer shooter demos in unreal engine. also in the marketplace there are some good foundations for shooter games to build up on.