Multiplayer TopDown Survival Kit

Making the current one “craftable” is fairly easy I THINK. LOL. Just go to the Data Table and fill in the bottom portion (buildable) parts of the current medikit. Then go to the Player Character and add the receipe to the Craft Manager component on the character (which means adding the ingredient(s) too). If using NEW ingredients, make sure those are added to the data table also. Just use the rocks/wood ingredients as examples since they are the ingredients for the campfire.

Hmmm just can’t get it to work and feel like a idiot asking you all the time lol sorry, done everything but just won’t show up in the crafting menu…

Can’t really help you unless you show me what you actually did so I can see what you didn’t do. Need to see the datatable with the medikit highlighted and need to see the player character with the craft manager selected. The receipes that player character starts with should be on details.

Hello Oldnag, I ran over the same issue as you and the answer to me was disconnecting “set input mode game and ui” at the end of the SpownHUD precess or you can add after the Add to Vireport the Node “Set input mode game only”.
If you want to turn on or off the mouse cursor I used the G key to disable/enable it ( I still need to improve this part so when I access inventories the mouse cursor appears ).
It seems to be working fine for me until now.

I hope it helps u! :slight_smile:

Hello Techsins, Here is a video explaining how to add the medkit to the craftables, It might be what you need. :slight_smile:

Just updating that I noticed Unreal has your template listed as “Add to Project” instead of “Create Project”

Hello Piter, you seem very busy, in case you came back, could you check if there is a fix for this warnings:


I have this since I got the Template. Would be great if this was not there.I like keeping thing clean. Thanks

@Exdraz just set Private checkbox to unchecked in those variables to remove the warnings.

SOLVED …Hi, someone thats have this package can tell me how to adjust the equipment like weapon and blue bag to different character? i made a buton to change skelleton and mesh and animation everithing works great, animations blends and montages, but when i equip the weapon and the bag are on the floor instead of the character, when i move the items still on floor but following the char, any idea what i need to adjust? someone?

Now SOLVED…! Now if someone on this tread knowns how to make the char mesh replicate to every client, i made 2 differents chars, on the machine acting as server lock just great i can even change from one char to another no problem but on the clients connecting to server always spawn the original mannequin, why its happening? where i need to put my set skelletal and anim? please someone help i am new on this thanks and regards

Hello guys!

Works with 4.20?

you need to open it on early version like 4.15 then close and open it with 4.20, the main problem is the internal viewer, the mouse dont work well, but when you compile the package works just great, but i didnt find a solution for mouse in internal editor viewer… DUH! the owner is not responsive any more :frowning:

is this asset dead i take it is it? doesnt anyone know if itll work with 4.25? thanks