Multiplayer TopDown Survival Kit

ive tried elsewhere on the forums to get help to get this to work but no one can help they says its something in the kit that need changed, i see your online on forums but never get a reply.

This sounds like the Input Mode isn’t correctly set. Can you try calling SetInputModeGameOnly or SetInputModeGameAndUi in EventTick just for testing purposes?

If this doesn’t work, does this always happen or only after opening and closing a specific widget?
Do the InputAxis events rotating the camera are called even when the camera isn’t rotated or only during the mouse button is pressed?
Does this also happen when starting the game in Standalone mode?

Can you try not to create the WBP_UI_MainHUD and adding it to the Viewport? This is done in the SpawnHUD event of BP_PlayerController.

“If this doesn’t work, does this always happen or only after opening and closing a specific widget?” happens allways
“Do the InputAxis events rotating the camera are called even when the camera isn’t rotated or only during the mouse button is pressed?” Only during mouse pressed
“Does this also happen when starting the game in Standalone mode?” yes

both SetInputModeGameOnly or SetInputModeGameAndUI do nothing

ok when i disconnect that pic it works, but then i have no hud? any suggestions

pepeee u still alive?

Hi, Pepeeee!

Say, why do I get a lot of these warnings:

​​​​​​LogScriptCore: Warning: Script Msg: Divide by zero detected: 4184000.000000 / 0
Script call stack:
Function /Game/MPTDSurvivalKit/Blueprints/Characters/BP_PlayerCharacter.BP_PlayerCharacter_C:UpdateStatus
Function /Game/MPTDSurvivalKit/Blueprints/Characters/BP_PlayerCharacter.BP_PlayerCharacter_C:ExecuteUbergraph_BP_PlayerCharacter
Function /Game/MPTDSurvivalKit/Blueprints/Characters/BP_HumanCharacter.BP_HumanCharacter_C:UpdateStatus
Function /Game/MPTDSurvivalKit/Blueprints/Characters/BP_HumanCharacter.BP_HumanCharacter_C:ExecuteUbergraph_BP_HumanCharacter

I’ve got these warnings when I started your template.
No changes were made.

It’s not a problem for now, but no guarantees for the future!

Still nothing?
Any chance of getting refunded on this.

i mean whats the point in you having this forum thread for help if you dont ever god ■■■■ answer people.

How do I expand the screen?

Hi, does it have a party system? Can I have teams?

you will never get an answer for your question of the maker, he just ignores every one, id stay away and keep your money

when you go into the house on the right side there is always a shotgun in the draw but when you open the blueprint for that its not on the loot list? how do i spawn stuff that i want in there?

I believe if you go to folder marked “example”, click on the individual furniture pieces (not their blueprints), you can see on the details panel what he actually put in the furniture Details -> BP_Inventory (inherited) -> loot. That’s where he “over ridden” the blueprints of the actual furniture. You should be able to override the blueprint actors the same way to put what you want to in there.

Oh well, didn’t say it just right. Click on the individual furniture actors in the actual map he made and then in the detail panel see what he actually put in them.

Nothing seems to come up on details panel to change

Here’s what I see and it certainly has the shotgun listed there.

Omg im such an idiot lol thanks so much for that!!

One more stupid question, could you help me add more things to crafting? i added a medkit in the crafting manager bp but it doesn’t show up in game

Hello, I need some help saving objects in game so when I load the game back the objects are there. Here is a video showing the issue. Thanks
https://youtu.be/vwaxKn3zhjg

Resolved!

Hello, I found the solution, there ware a lot of other function and variable that needed to be changed. I use the Breakpoint tool to compare the campfire and the new item. Once I followed the sequence of both at the same time I was able to fix the issue and add the item to the correct list of places. I’m sure I will have a lot of other question so I hope become active on the forum again! :slight_smile:

Tech, when you say u added a medkit what exactly do you mean? There is already a medkit in the game. Did u add another version of a medit and make it craftable or do you just want to be able to craft the current one?

Yeah basically I just wanna make the current one craftable just so I can get a idea of how it works