Deleted my first post since I’ve solved everything there. Now I’ve managed to create working WASD-Movement, unpossessed the pawn, integrated the inventory system and made dead zombies and broken boxes lootable.
But I’ve also noticed that somehow the Zombies does not longer take damage and move towards you when you hit them. If you move close and they see you they start moving, attack and take damage correctly. Anyone know what could have happened there?
Edit: I’ve solved the Zombie-problem. A node had let go :)! But, I once again get the problem from my first post. It comes and goes. It’s the WASD-Movement. It works brilliantly, with turnrate and everything. It’s just, I get this error:
Error Blueprint Runtime Error: Accessed None trying to read property PlayerCharacterReference from function: ‘ExecuteUbergraph_MPTopDownNetworkController’ from node: Add Movement Input in graph: EventGraph in object: MPTopDownNetworkController with description: Accessed None trying to read property PlayerCharacterReference
It works, so I can keep going. But it feels like I need to solve this issue but I really can’t find out why this happens.
Edit: For anyone with same problem, it works without error with an IsValid?