Multiplayer TopDown Kit

Yes the whole pawn possession logic is so that the click to move pathfinding works over the network. If you were wanting to remove click to move and just have normal controls then I would strongly advise removing all the pawn possession logic and just having a normal type character setup. This of course will not change the click to interact logic and is simply just for the click to move.

There are some earlier posts in this thread that go over how one would achieve removing the click to move logic and pawn possession. I would strongly recommend backing up your project first in case things go haywire.