Multiplayer Topdown-Game - Navmesh won't be replicated to clients?

Thanks for your help, guys!

I’m quite confused why unreal doesn’t support this feature by default. The solution from the other thread obviously seems to work (altough i didn’t test it by myself) but it is - as the author stated - a very hacky way to achieve a solution for a relatively simple task.
Building the character controls in such a hacky way may lead to unpredictable problems in the further development steps of a game and I’m not sure if that’s a solid foundation for a “real game”. So is there a cleaner way to get things done?

Don’t get me wrong - I’m happy that there IS actually a solution for this issue but it’s not ideal as the author himself stated and there must be a better way to do this (I mean we’re talking about the Unreal Engine and not about some c-class tool ;D)

Best regards,
Daniel