Thanks for your help, guys!
I’m quite confused why unreal doesn’t support this feature by default. The solution from the other thread obviously seems to work (altough i didn’t test it by myself) but it is - as the author stated - a very hacky way to achieve a solution for a relatively simple task.
Building the character controls in such a hacky way may lead to unpredictable problems in the further development steps of a game and I’m not sure if that’s a solid foundation for a “real game”. So is there a cleaner way to get things done?
Don’t get me wrong - I’m happy that there IS actually a solution for this issue but it’s not ideal as the author himself stated and there must be a better way to do this (I mean we’re talking about the Unreal Engine and not about some c-class tool ;D)
Best regards,
Daniel