Hi,
I’ve done some more testing and it’s not related to the camera movement. the AI character seems to move slightly edgy and blocky on the client. I’m not sure why the movement on the server is smooth while it’s not on the client but I could imagine that it’s somehow related to the fact that the movement is done on the server and maybe this causes some kind of very subtile (but noticeable) delay in the calculation of the AI position/animation?
The problem gets worse if I decrease the “Replication Rate” in the Character’s defaults from default 100 to lower values like 20 or even 5 so I guess it’s somehow related to this rate. Unfortunately the problem can’t be avoided by increasing this value from 100 to higher values, which totally doesn’t make any sense to me.
It’s horrible to be this close to the goal and then struggling with such a small but extremely annoying problem.
By the way: I tried also the check if the controller/player is local like tinyted mentioned in his latest video but this had no effect
Best regards,
Daniel