Hey there. I’m really trying to finish it up ASAP at this point. I really want to have it out before the end of November - but I was originally planning on having a test phase. I currently am without internet (just moved house) so that’s a bit of a kicker, and I may end up releasing it before doing rigorous testing on a live compiled build given this. I can’t promise it’ll be done by the end of the month, and I think it may take a little longer at this stage - but the best answer I can give is “soon”. Sorry I can’t be more specific.
Hey bro I am really excited for this, I hope it comes out soon. I have a couple quesitons
would it be hardx ot add to an existing environment? I do not have anything on the environment I just have the environment.
and you think itll be done before jan? Also is there a full feature list? cuz I notice the one ont he first m\page says “and much more”
Hey there. Thanks for the interest
It will not be hard at all to migrate an existing environment into the system. The only things that would have any sort of work required would be if you had a day/night system already set up and wanted to mix and match the one in the template - but even this should be a very easy task. The only time a migration should be at all complicated is if someone has a pre-existing character/controller setup with a heap of logic they need/want to keep (it’s still very easily doable, just more work - I’ll be making a tutorial on how to do this at some point).
Regarding release - I’m very hesitant to talk about dates at this point. The last two estimates I gave (October, then November) were clearly labelled as estimates and I stated that they were very easily subject to change, which due to circumstances external to development they have. Nonetheless, people have gotten a bit upset that they weren’t met. I honestly cannot imagine it not being done before the end of the year - as I am going to hopefully be entering testing with a small group of volunteers in the next week or so - but it’s important that everyone understands that I will take as much time as necessary to ensure the quality of the template rather than rushing it out with a lot of bugs. It really depends on what the test group turns up in terms of bugs at this stage.
As for a feature list - the best list I can point to is the trello, which you can find here: https://trello.com/b/OIoSXNVj/ue4-survival-game-template-mp-overhaul
Alternatively, I made a very lengthy post back in October about the state of the template at that point, which contained a lot of detail about what was already in it and such, that you can read here: http://www.dapperraptor.xyz/ue4-survival-game-template/
Hope that answers your questions satisfactorily
Uprentiss, I would highly suggest you to take a developer course. This template might help you learn some tricks. However, I highly suggest eveyone asking questions like the one you asked to learn to program first. This aint a plug/build lego type, that might work on probs or 3d assets but not in bluprints or c++.to answer your question, Do you mean just to create a level to make it open with this blueprint, lets say when you open multiplayer or single player (Open_Level “NameOfMap”?Yes, It’ll be easy. It also depends on the code/blueprints set in your level.
Overall, just as a suggestion, learn how UE4 engine works first, then learn how to program videogames (c++, blueprints works too) any object oriented programming really would do.
After that do some small 3d and sound effects courses if you are a lonewolf developer.
Finally, you can purchase any assets and be happy with them.
This is just a suggestion, because you will encounter game breaking bugs and glitches that you will have to know how to fix. This template, I would mainly recomended for someone who has a base structure built and wants to learn a bit from this developer or an advanced developer who wants to decrease hours of work and build up/modify this system.
Im telling you all this because we’ve seen people just trying to refund assets just because “they dont work or not as advertised” when really some people dont know what they are doing and blame the creator of the asset.
Heck, Ive even seen people complaining a refund for the engine montly payment because " there was no game installed and it didnt work propertly" back when we had to pay a montly fee to get the engine + updates.
Happy developing and learning…
Regards,
Akalovemaker
Hey there. I just want to chime in and make a comment on some of your statements, as the author of this template…
Whilst your points about learning are definitely very valid, and I would always agree with anyone encouraging people to learn and make stuff their self, I do want to point out that there are already a number of games more than on their way to completion that used my template (the single player version) to fast track development. In fact, a number of them are made by artists who don’t have the ability/know how to program and tools such as this allow them to focus on their skills as artist and still make something completely playable.
The multiplayer build that will be releasing soon is a complete rewrite of the template and has been created with a much more user-orientated focus, allowing for expansion and customisation beyond it’s base features. That said, I am incredibly confident in saying that you could 100% take the product I will be releasing and not touch the logic at all and still come out with a huge variety of different style of survival games, simply by changing the included settings and adding in your own art assets.
The template has definitely been made with learning in mind, and I think the majority of customers do purchase things like this with the aim to learn from them more than anything, but I would also like to make sure that it’s clear to everyone that the template is definitely intended for people to use as a base for their game, and I have endeavoured to make the feature set as all encompassing as possible. If you look at the feature set, look at the videos and trailers, and what you want is there already - then you could easily get away with making something without touching any of the logic/code. MOST people are going to want to customise/extend the template to at least some degree, and where possible I have made all known allowances for this and will continue to support people (as I have with the single player build) in pointing them in the right direction on how to make the changes they desire.
I just wanted to clarify because it is definitely entirely possible to take a level you have, set up the SGT as you see fit and mash the two together and have something entirely playable, and if you are happy with the feature set and mechanics of the base template, then it would satisfy your needs without ever needing to write a single line of code or touch any blueprint nodes at all. I have not had a single refund request for this product since it’s launch and I intend to keep it this way by ensuring a high quality product and even higher quality support.
I am actually already a software developer with java being my main language for work, but C++ being my favorite language. I am ok with the engine. I just do not know his plug in very well so I wanted to know it itd be eay to port my already made environment into it. building from scratch is ok but if you have an amazing blueprint to help you start that you can build upon thatd probably be better. So I look at these type of projects like a class, if someone already created a class you can use why create it from sc\ratch right? it saves time.
That is why I thinky oua re a great developer for this bro and I am encouraged to support this. you made it where it can be grown upon, altered and etc. I am excited to use this tbh. and will use it for my base.
Thanks for the kind words I look forward to seeing what you do with the system in the future
I think Developer’s Like apoisonedgift And Panda Studios and lots of other’s are the unsung heroes of the Unreal world… my 2C
haha thanks That’s super flattering to read!
I am checking this thread every day, hoping it’s been released
Glad you are excited! I will finally have internet back on Monday (running on my phone tethered to my computer via USB) so expect a BIG update on where it all is (hint: almost finished) and expected release date (yes… I will give an actual date - it’s easier to do that now it’s so close to finished haha).
Just wanted to reassure everyone that my radio silence is only due to lack of internet connection and nothing else Plenty of work has still been going on.
Hey guys. Just popped in to advise people that the trello is currently NOT being updated due to my lack of internet. I know this should be obvious, but I’ve had a couple of emails in the last few days asking me about this so though I’d clear it up. Looks like internet will be either Tuesday afternoon or Wednesday morning (Australian time) so expect the big update stuff (information about the update as well as a date - not the multiplayer update itself) sometime around then Got some very nice things to show off
Hey guys. Just wanted to drop in to say the update video is still coming… I actually had recorded the entire thing and was about to hit upload but discovered a pretty big bug that potentially could delay things a bit… I’ve more or less resolved it now, but it’s a weird issue that only shows up in the compiled build of the template, so it’s a slow process of testing for it. Hoping to record a new video with updated info over the weekend. Thanks for your understanding and patience!
Purchased today, eagerly awaiting the new version of the template!
Still eagerly waiting.
Hey there! Thank you for both your excitement and your patronage! Both are incredibly appreciated. Also, thanks for logging in and posting on the forums for the first time ever just to let me know you are excited I feel very flattered!
To both of you - the bugs from the other day have been ironed out and tested rigorously, and most of the example content I need for the testing group is now imported and set up (cant very well have them test things if there’s no content to test!). Just gotta put on some final bells and whistles for testing and hopefully that’ll be it… unless all hell breaks loose, bug-wise, then it’ll just be a matter of waiting for epic to have time to update the files (with Christmas/new years, that may be a little delayed, but we shall see…). So, and as always a big HOPEFULLY, not long now. The promised video should be done sometime tomorrow if I can find the time when there’s not a lot of noise around my house
I just want to say again, to everyone, thank you very much for your patience and understanding with the delays. They honestly could not have been avoided and the few that could have possibly been ignored have resulted in a much better, and frankly more usable, version of the template I honestly can not WAIT to see people tear into it and get their projects up and running
@apoisonedgift: bounce bounce bounce bounce … just in time for my birthday on the 28th … bounce bounce bounce
Good job man, can’t wait anymore. 8-}
Just a notice guys - anyone interested in this pack should know that it is currently 30% off as part of Epic’s Holiday Sale! Enjoy!
Haha I will do my best to give you a nice present!!!
Hey guys. Just posting to let you know that I’ve just uploaded an update to YouTube with a bit of new info in it.
At this stage, there’s only a few small tasks left to finish off, as well as some more example content for people to test. Then the test build will be gettingout to testers. Assuming everything goes well with them, the release should be only a few days after that
Don’t forget, the Survival Game Template, as well as my other two packs, are all on 30% off until January 3rd
Anyway, as always, thank you for your patience and support. Have a safe and Happy Christmas! Spare a thought for those of us making updates for marketplace content XD haha