Don’t know whats going on, I haven’t received a reply or anything on updates or information.
Hope this Assets isn’t dead.
I guess the forum didn’t notifying replies to him as he suggest need to wait a while
PS.More question, My game aim to focus on Singleplayer first so can i just use UE4’s save game function like normal could it work?
I heard their is a bug in UE4’s save game. So maybe before using it lookup that info.
Really? I never knew that before need to check out fast and Thanks for info.
Sorry If i’m not mention this before, if you don’t know, you could join in his discord sever. the MSGT dev’s and bunch of ue4 dev who bought this pack are in there! Here the link Dapper Raptor
@CryDead
TYVM! awesome deal didnt know about this before. thank you once again!
Hey guys… Apologies - since the forum upgrade I simply cannot get forum notifications to work. As a result I barely ever check the forums, as they are really REALLY not well suited to actual use IMO. I do operate multiple channels of support though, and you can reach me via support@dapperraptor.xyz, http://support.dapperraptor.xyz and through the discord channel I operate here: Dapper Raptor
I will continue to check back here from time to time, but I am about to post a message on all of my support threads here urging people away from these forums as they simply are not a good place to offer support in their current form.
Updates are still coming - but I currently have nothing to announce. My time has been tied up in a number of projects and I simply haven’t had the chance to make new content for the template. The best place to keep up with it all is the discord channel linked above
Regarding save systems - I do have a integration tutorial for Rama’s Save System in the works, but again, professional and personal commitments are currently pulling priority. However, from what I have seen, that is the save system I would recommend, as there are a number of MSGT customers who have successfully got it up and running - they have mentioned its a bit of work though.
Have someone experienced somekind of laggy character movements replication after adding Advanced Sessions plugin?
Im developing a game based on MSGT product and decided to integrate Adv. Sessions to join the server across Steam. Works fine but I can feel a slightly lag when clients sprint. Someone told me more people experienced the same and fixed or solved that problem. I would need some help with this.
Thanks.
hello, gon.
i think this is because you use the steam test server which starts your game as “spacewar” ? this server have a bad performance what ive found out so far.
and i want to achiev the same as you, maybe you can share how youve implemented steam to the template instead of using only lan?
best regards
so i encountered a weird error when i tried to compile SurvivalController-> input mappings it would compile but always stay dirty.
i fixed this with the below workaround in case others hit the same issue
what i did was break the link to delay and create a custom event and link the “fix” it now compiles fine.
@Fallingsheep I can confirm that weird error trying to compile SurvivalController.
I just took that part away and worked, now that I see your fix, maybe Ill rejoin it to the rest of the code.
Thnx
Hi. I posted a “bug report” on the Marketplace page (Spawner always spawn “Shells” in 4.19/4.20). I assume you won’t get an email for that, but maybe you’ll get an email for this forum post(?).
Can you do a tutorial on how to intergrate AI behavior tool kit?
Not only integration to MSGT, also would like to know how to add MSGT components like bleeding or stamina or oxygen to each AI added spawned to the map. +1
I would like to know how you did this.