hello there um just a note when your in the test map your ai don’t shoot an also you cant kill ai also? is this a bug?
Hey there. This is, indeed, a bug present only in the 4.15 build. Epic have had an update submitted to them over a week ago but still haven’t updated the marketplace files with it. I’ve tried contacting them about this and also have not received a response to THAT. I’m not really sure what is going on but I am trying to get this sorted…
In the meantime, you can jump into the SurvivalCharacter blueprint AND the BP_SGT_NPC_Example01 blueprint and change the collision settings on the mesh - Epic changed the defaults for the Ragdoll channel without notice (as far as I can tell). Change it from Ragdoll to Custom and ensure that the settings are as shown in this screenshot http://prntscr.com/ek1wqg
There are a number of other bugs that have been fixed in the coming update, which you can read about here. Sadly there’s just nothing I can do with Epic being unresponsive… I will keep trying though.
Okay thanks
Just an update to the above message… Epic have got back to me and have got the update being processed, so it should be available via the launcher within a matter of hours hopefully. Once again, apologies for any inconvenience.
Okay guys, 1.0.0.7 has been applied to the Multiplayer Survival Game Template in the UE4 launcher! Apologies for the delay, but it appears that my file submission to Epic got lost in the ether XD All sorted now. I will have more to announced on another update soon
As always, any issues, please contact me or use http://support.dapperraptor.xyz to get in touch!
Hey guys. Just uploaded another integration tutorial. This one covers how to integrate your own custom character mesh, by looking at the excellent Enforcer Rig character. Given that this character comes with multiple modular pieces, we also took advantage of this to create some armor pieces, so this tutorial doubles as an explanation of how to create new armor pickups! As always, if you have any suggestions for tutorial videos, particularly ones that cover integration of other packs, please let me know and I’ll get to them asap!
I’ve also created a section in the OP listing all the tutorial videos so there is a central location on this thread, as well as at http://survivalgame.site, for people to find them
Hey guys. So I have a number more integration tutorials coming soon - and my inbox is filling up with people asking about them XD But unfortunately my internet has died (2 days now ) so until it’s up I can’t really do too much. Hopefully will have some soon though. Let me know if there are particular packs you are interested in seeing covered
I loved your Multiplayer Survival Game Template, Certainly Is at the top of my list!. The inventory is very similar the @Pirate`s Action RPG Inventory System, a great inventory. I need the @Pirate inventory?, or Multiplayer Survival Game is a complete template including a fully inventory system implemented?
Another question: for @Pirate`s Action RPG Inventory System on the equipment container things like defense (def.), statistics and rating, for equipment like helmets, boots, armor, etc have not any functionality linked or implemented. In your template these functions already are available?
Hey there.
You can definitely use the template without any external inventory system Pirate’s system is great, and you can implement it into the MSGT if you want, however, the MSGT comes complete with it’s own inventory system, set up with weapons, armor, linked to the hunger system, thirst system, etc. (so that when you use items the correct thing happens) and such, so I would recommend taking a look at the included inventory before you try to implement his system as well.
As for stats - the equipment, by default, has an armor rating (defence) and will soon be getting a temperature alteration rating. But everything is made with the intent to be expanded upon, so it is incredibly easy to add extra stats to it if you wanted to as well. Hope that satisfactorily answers your questions Always happy to offer help with any expansion (within reason) as well!
An updated version of the EasyBallistics integration tutorial has been uploaded to my YouTube channel and includes two fixes for the issues presented in the first version. Apologies on the delay - but internet going down for most of a week threw a spanner in the works! Expect more integration tutorials in the coming days Cheers.
Hey guys, so here’s another integration tutorial based on a request to have the Footprints System from the marketplace integrated into the template. Hope it helps out - let me know if you have any specific integration requests and I can see what I can do!
And why not a third one for the day… This one is an integration tutorial covering getting the TrueSky plugin up and running in the template! This has been one of the most requested tutorials, and there is one or two little comprimises in it, but I will make an updated version if/when these issues are resolved! Cheers, and thanks for the support guys
Hey guys. So a minor bug was just brought to my attention. It looks like items in version 1.0.0.7 don’t drop correctly. This is very easy to fix, and will be included in the next update. However, in the meantime if you want to fix it yourself, all you need to do is open up C_Manager-Blueprint, which can be found in Content/SGT/Blueprints/Components and take a look at the **SpawnPickup **function. There is one variable not connected up for some reason (called Item). Simply fix this connection and you will have resolved the issue. I’ve attached a screenshot with the broken connection highlighted. Apologies for the inconvenience but at least it’s a super simple fix!
Hey guys - one of the most requested integration tutorials was for the excellent visual effects pack, Ballistics FX](Ballistics FX in Visual Effects - UE Marketplace). It was an incredibly easy process to get this one up and running, so I am actually going to revisit it at a later date and hook up EasyBallistics and Ballistic FX to make a really nice weapon setup within the template! But in the meantime, here’s an integration tutorial for Ballistics FX! Enjoy!
Okay guys so I’m opening up for suggestions on other integration tutorials to do! People seem to be really liking these, and to be honest, they are a lot of fun to do! I have a number of packs planned to cover in the near future but…
If you have a system you would like to see integrated with the Multiplayer Survival Game Template in a YouTube tutorial, please post it here, or reach out to me via http://support.dapperraptor.xyz and I will see what I can do! Obviously, I cannot garuntee that all packs can/will be covered… but I am more than happy to consider any upon request!
Cheers guys, and thanks for all your support
And another integration tutorial. This time, integrating my newly released BOOM! Explosions Toolkit](BOOM! Explosions Toolkit in Blueprints - UE Marketplace) into the MSGT. Enjoy
Hi, it doesn’t work. I’m using a fresh project with 1.0.0.7 and the AI doesn’t move on the “SurvivalMap”. It fires only if you stand right in front for it more than 1 sec, doesn’t rotate, doesn’t follow, etc
Hey Haoris.
Sorry to hear you are having issues with the AI character. The included example AI really isn’t intended to be used for actual behaviour, but rather to demonstrate how to attach loot to an AI. Regardless, it definitely should work on a basic level. I’ve tested this myself, and got a couple of other customers to do the same, today and version 1.0.0.7 under 4.15 should definitely work fine. I’ve made a short recording of me creating a new project and running it to demonstrate this:
If you are experiencing issues with this, and you are using a unedited project, then I would recommend that you clear your local cache of the template and download it anew via the launcher. That can be done with this button here:
If you are still experiencing issues with the AI not moving at all and such, please drop me a ticket via http://support.dapperraptor.xyz and we can see what we can do. Thanks!
Hey guys. So I’m considering releasing a bundle with several of my products together and would love to get some feedback from anyone who has my products, or has considered them. If you have a couple of minutes, I’d really appreciate heading over to the survey linked below and filling it out There is a question asking if you would like to share your email address with me for future release information, however it is 100% optional. No personal information is provided to me from your results, unless you yourself write it in there, but I did set it to require a login to a google account to discourage people trying to submit answers multiple times Anyways, for those that do take the time to fill this out it is very much appreciated!
Survey Link: https://goo.gl/forms/RlYsrnuHchKnflAA3](https://goo.gl/forms/RlYsrnuHchKnflAA3)
Survey done