Hey guys. Epic were super fast at applying that update in the launcher! So fast that I’ve decided to submit the next update already haha. The updates will slow down soon, but while people are finding bugs I want to get on top of them ASAP before you guys do too much extension of the template! I’m adding some features as I go as well, though smaller ones at this stage… So anyways… Version 1.0.0.2 has been submitted to Epic and will be available via Gumroad shortly. The changelog for this build is available over here, and includes images so that you can implement bug fixes yourself if you have already begun extending the template. Summary of the update…
New Features
- Ability to enforce a consistent time rate on the entire day/night cycle without maths!
- Ability to limit salvaging to specific workstations on a per-item basis
Fixes
- Implemented a number of fixes to ensure that both the time of day and world temperature cycles are initialized correctly, regardless of base settings
- Fixed an issue where night was not occuring correctly on first run if the first day started during night
- Added missing notifications for salvaging and crafting (so players now get told the crafting/salvaging result)
- Added missing tooltip descriptions
- Set container view widget to use inventory UI grid settings for consistent aesthetics
Keep those bug reports coming guys! I wanna get this as stable/reliable as possible