Hey akalovemaker, going to respond to your post point-by-point for the most part. But firstly, just want to say thank you very much for the kind words and for the feedback - it’s all appreciated immensely!
Firstly, I just want to make sure it’s known that the template was tested extensively by myself and a group of about 10 others. However, as I have said in earlier posts, there is most definitely going to still be bugs in it as it’s a hugely ambitious project with a lot of different parts that interact with each other. It’s the sort of thing where, until it’s out in the wild, some bugs just aren’t going to pop up sadly.
That said - I will also quite honestly state that I told the test groups to focus on the gameplay mechanics more than anything else, so the widget use is probably likely to be a bit more buggy as you have noted. So by all means - the more people can find and let me know about the better
Easy. I had actually fixed this in an earlier build, but due to an engine bug I had to rewrite the entire inventory system, including the UI, so will sort these out for the first bug fix update.
Yeah, that’s just a result of my forgetting to end the session on the listen server. That’s already noted down for the first bug fix and was just a simple oversight on my behalf.
Yeah the issue here is actually that the players ARE supposed to lose their inventory on death. Not sure why that bug happened, but I noticed it last night so again - this will be included in the first bug fix update.
Anyone who has dealt with me before will hopefully tell you that support is more important than the product as far as I’m concerned Planning to release bug fixes at least weekly (assuming people keep finding bugs that is haha) so it’ll definitely get sorted!
Loading screen is a common suggestion and was definitely planned. Key remapping I haven’t really looked into this in UE4, though I know there are supposedly some issues with remapping keys via blueprint only. In general I don’t want to make a very elaborate menu system - the point of include a barebones example was simple to have a starting point to build from, but I will take a look into it at least. I also am going to be adding full controller support at some point in the near future.
**Widget testing **as with everything in the template, the entire system is under constant testing bug fixes already planned for first update, as mentioned
No worries man The post was plenty helpful. I will always make time to go over feedback like this, so it’s very much appreciated!