Multiplayer Steam LAN - NumOpenPublicConnections does not update

And even if the update would work, it never updates NumOpenPublicConnections.

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In conclusion, you have to call the update settings manually, even though no settings change.

sessionInterface->UpdateSession(sessionName, Session->SessionSettings);

Then put the update of NumOpenPublicConnections into the update of the settings.

int32 LobbyMemberCount = SteamMatchmakingPtr->GetNumLobbyMembers(SessionInfo->SessionId);
int32 MaxLobbyMembers = SteamMatchmakingPtr->GetLobbyMemberLimit(SessionInfo->SessionId);
Session->NumOpenPublicConnections = MaxLobbyMembers - LobbyMemberCount;

And also set the bLobbyJoinable to true by removing bAllowJoinInProgress to keep the session ‘alive’

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Or just leave the value wrong in steam, and overwrite it locally on every player who looks at it, like Jonwood explained