Multiplayer Steam LAN - NumOpenPublicConnections does not update

Hi Jonwood, thanks for the reply, I’m not building the game from source so I don’t have access to the engine code for this project, but that seems like a reasonable way to fix it. Still I’ll come back after I find a way to fix this issue. I have to make sure I’m suing the OnlineSubsystemNull even when Steam is connected to avoid this issue. I’ll mark this as the answer for now :slight_smile: