Multiplayer spawning Actor not at correct location

Hi,

I’ve got a simple multiplayer game.
When the first player starts (the “host”), it’s spawned at the correct location.
But when the 2nd player (the “client”) joins the game all the Transform settings are ignored.

I’ve created a custom event in my “Level Blueprint” to handle the character spawning and set it to “Run on Server”.

Any idea what I’m doing wrong here?

Regards

im not sure, but try to pass transform value through run on server event…

Hi Name368,

Thanks for the reply. I tried it to put the Transform value in a seperate “Run on Server” event but unfortunately that didn’t work either.