[Multiplayer] Smooth character interpolation on server simulated physics object?

I have a server simulated object that replicates its location and rotation to the server, but when a character is on the object the characters position is constantly corrected which leads to rubber banding and jittery movement across the object. Would I need to get the physics object’s location closer to the servers position on the clients? Or do I need to change the way that the character movement component checks for a valid move when on a physics object?